As a Lead Artist I spend a good portion of my time mentoring junior staff, solving problems for associate staff and critiquing the work of all the artists on the team. I have also dealt with outsourcing vendors, which involved creating very detailed training documents/videos and reviewing the work our vendors produce. I enjoy prototyping and have applied these skills to features such as functional FE demos as well as visual targets. I have many years of experience with a wide variety of traditional content creation applications such as Maya and Photoshop. I am also familiar with the latest procedural authoring tools such as Substance Painter and Houdini. While working on various platforms and game types I have developed a very good sense of time management and the abilities to meet incredibly strict deadlines. I also have an interest in programming which I have utilized to develop artist tools as well as writing game code. I am familiar with a number of engines including Unity, Unreal and Crytek. I have developed game assets for consoles Gen4 to Gen2, PC and Mobile. The gaming industry is an exciting and challenging place to have a career. I am confident that I can be a beneficial member of any team I belong to. I look forward to hearing from you. Sincerely, Ryan Ackert |
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Recent Development Experience
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